08 / SKULL OS · INTERACTIVE DESKTOP
SKULL // OSWorkspace● CONNECTED

/home/skull/portfolio

My work,
your desktop.

Open projects as apps and explore their case studies without leaving the desktop.

Vigía
Screenshot of the selected project
Connected operations

Vigía

Hotel operations, GPS patrols and personnel management in a connected web and Android ecosystem.

Open case study ↗
SKULL●Projects · Desktop↗
09 / X-RAY 3D · LAYERED ARCHITECTURE
SKULL / SYSTEM.EXPLODED

Dissect the system.

Select a layer to see how software components work together. Conceptual model, not live production data.

LAYER / 01

Interface

Screens, components and accessibility.

10 / DIGITAL MUSEUM · SOFTWARE EXHIBITION
SKULL / COLLECTION 2026

Gallery of systems.

Projects become exhibits. Change the work on display.

11 / TERMINAL HACKER PRO · INTERACTIVE COMMANDS
skull@portfolio:~UTF-8 / EN

~/skull_

Explore the portfolio using real commands. It does not execute operating-system code.

skull@portfolio $ help

Commands: help · projects · skills · contact · about · clear

12 / INFINITE CANVAS · PROJECT MAP
SKULL / SPACE.MAP

Open canvas.

Pan, zoom and select projects. The controls also work without complex touch gestures.

01 / Connected operationsVigía
02 / Commerce & 3D customizationAtelier de indumentaria 3D
03 / Interactive cartography / PWATactical Map
04 / Developer toolingRepo Setup Kit
100%
13 / NEO-BRUTALIST LAB · WITHOUT PRETENSE
SKULL / LAB №13BUILT DIFFERENT ↗

IDEAS.CODE.RESULTS.

An unapologetically direct layout, bold blocks, and an interactive look at my process.

01 / 04Define the problem

Understand the context, the people, and the goal before writing code.

14 / STORY MODE · NARRATIVE JOURNEY
CHAPTER 01 / 04SKULL / METHOD

Define the problem

Understand the context, the people, and the goal before writing code.

NO FORCED SCROLL
SKULL / DIGITAL LABDESIGN + DEVELOPMENT

WEB · ANDROID · SYSTEMS

I turn ideas
en real software.

I design interfaces and develop applications, APIs, and systems.
From first prototype to production.

Skull.
INDEPENDENT
CHARATA · CHACO · ARGENTINA
SCROLL TO EXPLORE

01 / ONE SYSTEM, MANY FORMS

Every gesture.
One response.

01 — STRUCTURE

Start with structure.

Grids, proportion, and space. The foundations of an interface that makes sense.

02 — MOTION

Then, rhythm.

Forms respond to scrolling. Motion supports the story you want to tell.

03 — CONNECTION

Everything responds.

Considered interactions connect design, code, and the person on the other side.

03 / INSIDE THE SOFTWARE

Not magic.
It's architecture.

Choose a real project and explore how its parts connect. Select each module and replay the information flow.

SKULL / SYSTEM.EXPLORERCONCEPTUAL DIAGRAM · NOT LIVE
SELECTED SYSTEM

Vigía · Gestión Hotelera

EXPLANATORY ARCHITECTURE
01 / Interface

Web dashboard and Android app provide interfaces for hotel rooms, rounds and staff.

04 / LAYERED EXPERIENCES

Depth with
a purpose.

Three real projects, three overlapping screenshots. Move your pointer to explore depth, and choose the project in the foreground.

REACT / ANDROID
Real screenshot of Vigía's modules
VigíaCONNECTED OPERATIONS
COMMERCE / 3D
Real screenshot of CPAUL's 3D editor
CPAUL Atelier3D CUSTOMIZATION
WEB / PWA
Screenshot of the Tactical Map application
Tactical MapINTERACTIVE CARTOGRAPHY
PROJECT SCREENSHOTS / SIMULATED PERSPECTIVE
SKULL / UMBRALGo to the lab

A journey at your pace

Don't just look
from the outside.

Scrolling becomes the camera.
Scroll down to enter.

Explore a tunnel of geometric portals: shapes open and the cameramoves forward as color guides the journey. A 3D scene built with code.

02 / SELECTED PROJECTS

Not just a concept.
It's working software.

A selection of software and tools I have built, from hotel systems to 3D experiences, maps, applications and automation.

Explore the full project archive

03 / WHAT I DO

The big picture.
From design to deployment.

I work independently, designing the experience, building the software, and preparing the environment for production.

01

Product & frontend

Interfaces people can use.

Websites, dashboards, PWAs, and commerce flows for real users.

React · Next.js · Vue · TypeScript · CSS
02

Backend & architecture

The logic behind the screen.

APIs, business logic, authentication, and data integration.

Python · Node.js · NestJS · SQL · Redis
03

Mobile & systems

Software where it is needed.

Android apps, desktop tools, and device integration.

Kotlin · Flutter · Java · Linux
04

Infrastructure & automation

From source to production.

Deployments, VPS maintenance, CI/CD, and automation.

Docker · GitHub Actions · Shell · Python

04 / SOFTWARE ANATOMY

Inside the
system.

An illustrated SVG instrument: a test bench whose three modules represent interface, logic, and delivery. Its parts explain the process.

Isometric engineering test benchMachined base with three modules, a dial, rails, rulers, vents, and mounting screws.010203SKULL / ENGINEERING WORKBENCH / REV. 01

Conceptual drawing; not a live system monitor.

CONTROL STATION

01 / 03

Interface

Components, interface states, and accessibility.

Choose a module to explore what gets checked.

ABOUT / BUILD WITH PURPOSE

Code matters.
So do people.

I'm Skull, an independent developer based in Chaco, Argentina. I connect design, applications, data and systems to solve practical problems.

CAPABILITY MAP

01 / SKULL

Interfaces

React, Next.js, TypeScript and web experience design.

02 / SKULL

Applications

Android, desktop and cross-platform solutions.

03 / SKULL

Architecture

APIs, data, backend services and connected systems.

04 / SKULL

Operations

Linux, automation and reproducible deployments.

REAL PROJECTS · DOCUMENTED SCOPE

04 / TOUCH, CHANGE, EXPLORE

Less talking.
More interaction.

This is a small interactive laboratory. Three original experiments to experience design in action.

EXPERIMENT_01 / GEOMETRY

Structure can
be playful.

Change density and distribution. One rule, hundreds of compositions.

EXPERIMENT_02 / FREQUENCY

Find
your frequency.

Adjust a wave's amplitude. The pulse reacts in real time to every change.

EXPERIMENT_03 / STATES

Small details.
Better feedback.

Change an interface state and see how it communicates. An interactive demo that doesn't send data.

SP / INTERFACEDEMO

Ready to begin.

ONE STATE. CLEAR FEEDBACK.

05 / FROM CONCEPT TO SCREEN

An idea is the beginning.
The details make the difference.

Independent software design and development from Argentina. I work across interfaces, APIs, data, and automation.

01

Understand

Understand the problem, the people, and the goal.

02

Shape

Explore composition and test interactions.

03

Build

Connect interfaces, logic, and data.

04

Refine

Review accessibility, performance, and details.

06 / GET IN TOUCH

What's on
your mind?

↗

An app, an integration or a tool
that makes work easier. Tell me about your idea.